I won’t deny that seeing Skyrim running on the Switch during the console’s initial teaser trailer definitely piqued my interest just a little bit back as it was shown on this time one year ago. It seemed like a poor game to get people looking for a brand-new console in 2017, and though the game is older news, this doesn’t necessarily indicate that it isn’t a fit for the console hybridgame.
I didn’t have quite long to dive into Skyrim again about the Switch, but that I did have an opportunity to experience some of the new features that’ll introduction in this particular version in a hands-on demo with Nintendo. Motion controls, amiibo support, as well as tabletop and handheld style will all be making their debut on Skyrim for the Switch. Most of these features are welcome additions, but there’s not any opportunity they’re persuasive sufficient for returning players to jump back in for about $ 60.
I’m concerned that Bethesda is in above their heads expecting Switch owners and Nintendo fans to dish out $60 for a game which’s nearly seven years old now with a couple new features included. It’s all the more sad because the game is truly a terrific accession to the console’s library. However, with titles such as Fire Emblem Warriors along with Super Mario Odyssey possibly having released over the past few weeks, it leaves me wondering: who is actually going to buy this game come mid-November?
The motion controls over the Switch may either be hit-or-miss, based on my experience with them while enjoying Skyrim. Should you’re quite excited about playing the name with movement controls on, the perfect approach to do so is with all the game in TV style, so that you have enough space to maneuver and swing your arms (I used the movement controls in tabletop manner). From everything, swordplay controlled the worst and using a shield felt awkward using all the tiny Joy-Con controllers.
What did work though was using a bow and magic, which ironically is usually what I use the most in Elder Scrolls games anyways. Aiming using the Joy-Con at Skyrim reminded me of the way they’re used in Splatoon 2, and the controllers have been always accurate.
Out of the three modes you can play with The Elder Scrolls V: Skyrim in on the Switch, I’d say that tabletop mode was the least fun of them all. I found myself squinting a lot when playing in this mode, as opposed to mode where I was able to maintain the console closer to my own head. If you’re a coming Skyrim player, you’ll definitely want to check out the game in handheld mode; as someone who has played through Skyrim at least three times, playing it this way definitely felt like a relatively fresh experience.
I also got some hands-on moment together with the Master Sword, alongside the Hylian Shield and Link’s tunic from The Legend of Zelda: Breath of the Wild which are accessible through the game’s amiibo support. These little additions that take advantage of the amiibo are nice, and that I’m optimistic we’ll see more from them in future updates. Personally, I now’d like to see some companions inserted to the game via amiibo, like some of those heroes out of Fire Emblem or Wolf Link, for example. After playing Skyrim around PC for so long, items don’t personally get me too excited since mods on the PC version have spoiled me.
In case you were wondering how the game runs on Switch, I’d say it sits somewhere in between the last console production versions along with the Special Edition remaster that was released late last year. In general, it basically runs fine for what it is, and looks fairly great at 30 frames per second to a handheld. I certainly did not expect to ever have the illustrious world of Skyrim in the literal palms of the hands.
If you’ve never experienced The Elder Scrolls V: Skyrim earlier, then the Switch port is a terrific way to jump in for the first time. Unfortunately, when you have undergone this world before, you might want to wait for a price fall of some type, as charging $60 to get a name that is seven years old (even one like Skyrim) could be much to ask.