VA-11 HALL-A Review — Conventional Stories in an Unconventional World

Glitch City is nothing short of an unmitigated tragedy. A sci fi-punk spin on Tokyo, Glitch City — and the New York City and the rest of the planet, for that matter — has become a state of disrepair. Glitch City may even be worse-off in comparison with the rest of the nation, with the town under Zaibatsu Corps’ heel. — they have the White Knights (the privatized ‘authorities’ force that watches over town) and (likely) command the media. However, a resistance is climbing. Security is being taken down by hackers while gunshots echo throughout the streets. Liberation from tyranny is also abound.

But in Sukeban’ Games VA-11 HALL-A, none of this is your own problem. You are simply a bartender currently living in keen to get your suggestion payout at the end of the night that world and a nice plant for your flat.

First released only for PC at June 2016, VA-11 HALL-A investigates the life span of Jill — a young, sarcastic female bartender only hoping to get by in Glitch City. Even though unrest is spreading among the denizens, Jill spends working at the titular VA-11 HALL-A, a bar that reeks of dog piss but shares company. And during this installment, VA-11 HALL-A handles to stay conventionally unconventional. While most any other game could dive to the gunplay, actions, and adventure of this raging revolution, even  VA-11 HALL-A instead targets the daily lifetime of a normal NPC-type personality since the world around them varies.

Patrons (frequently recurring characters) will wander into the pub, and it’s up to Jill to serve them to the best of her skill. The sponsors will range to Editors of the paper, to sex bots made to look to idols. And while some of those will sound fantastical, not one of them feel incredible in any way given the setting.

Hell, the dialog is undoubtedly one of the greatest parts of VA-11 HALL-A; with no hesitation, I’d find myself nodding along to the Editor’s review of censorship and sensitive crowds or have reminded of the terror of SOMA‘s Coin-Toss narrative behind uploading awareness. Sure, the dialogue is cheesy and overdramatic occasionally, however, the concepts and underlying notions (particularly coming from Jill) were diverse, fun, and constantly had me saying “one more day. ”

VA-11 HALL-A Review -- Conventional Stories in an Unconventional World

Developer Sukeban Games’ mindset towards sex-positivity is refreshing in this piece of daily life game — particularly in a realm. While there isn’t something such as a touching minigame, VA-11 HALL-A doesn’t shy away from sensitive topics. Since you might expect in the real world, finding someone to go home with is a popular subject among bar patrons (girl or boy), and it’s difficult not to fall for some of the exciting characters brought to the forefront. Hell, one consider the (often NSFW) blogs of designers and artists of the dev team can affirm that.

The game isn’t only found at the dialogue. To elicit dialog, players will soon be mixing drinks (using their handy recipe manual) using the five distinct components in different proportions. When some orders will probably be easy enough to deduce (“one enormous beer” would be doubling the normal recipe for the beer), others (“give me an 17”) may take a bit more thinking. In reality, there are even times where you will be better off providing your something different than what they ordered.

VA-11 HALL-A Review -- Conventional Stories in an Unconventional World

Unlike many other visual books available on the marketplace, there are no dialogue choices. Sukeban Games has a story they would like to tell, along with the script is powerful enough that you won’t overlook out an illusion of choice. But that isn’t to mention that the narrative is one dimensional. In reality, by a different changes in gameplay, players will have the ability to delight in a range of unique endings, undoubtedly adding replay value as you seem to discover all of them.

Beyond speaking it up and drinking with the usual barflies, you will have the ability to enjoy your nights, browse a 4chan motivated message board about latest tendencies in the planet, go shopping to decorate the room, and even hang out with your boss on occasion. You know what anyone would expect for a old bartender. With references to Metal Gear SolidSeinfeld, along with  The Simpsons, there is a great deal to be said about the thought and care that went supporting crafting this VN.

VA-11 HALL-A Review -- Conventional Stories in an Unconventional World

Stylistically, the game looks lovely. While it isn’t going to worry that the PlayStation Vita like   Danganronpa v3: Assessing HarmonyVA-11 HALL-A sticks to a single theme and performs it dutifully. In that sense, the techno-punk atmosphere of the game shares a soul to the PC-98 visuals which the game tries to correct. Looking chic and futuristic, the game visually stands out of the often.

Not only that, however, the soundtrack (made by Michael Kelly) is just fantastic. At the beginning of every day, players can set their playlist from a choice of dozens of monitors which will play in the background because you serve the clients; hopefully many men and women try out diverse choices and also don’t just stick with the defaults as a lot of love was put into each piece. Having a different 80’s dash (notice the song under, as an Example) the background music will quickly get stuck inside your head:

Last but not the least, a hint of this (perfume-filled hat) into Nashville-based Wolfgame to their interface over to the PlayStation Vita. Given the pick-up and play mode of gameplay and quick access to a touchscreen, it is difficult for me to envision  VA-11 HALL-A playing better on a different console (out of, possibly, the Nintendo Switch).

VA-11 HALL-A has now been available on PlayStation Vita for more than half a month, and the gap between launching and this critique is really a testament to how great the game is. The fact of the matter is, I didn’t want   VA-11 HALL-A’s world to fly by me. It ’ s hard to not love them and overlook out the discussions when the credits roll as absurd as many of the characters really are. But that is what VA-11 HALL-A is — not so much a fundamental narrative seeking to be told, but an appreciation of the lives of men and women in the history of these principal stories.

Yet that distinction is something special and pushes the relationships from the game — some thing that you won’t want to hurry through. Bolstered by a superb soundtrack and Crafts artwork choices, VA-11 HALL-A should really be a must-buy for indie lovers and VN junkies alike.

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