PlatinumGames’ has gained quite the next over the previous eleven years from working on a variety of critically acclaimed action-oriented games, but most of these were released by a different studio or based on an already based IP. Though they have said wanting to do so prior to, Head of Development and Producer Atsushi Inaba verified to GameInformer in a meeting that the organization is actively looking into creating and self-publishing their particular IP.
This certainly is a fascinating experience for the studio, as even IPs such as Bayonetta that are heavily associated with PlatinumGames are still technically released by companies like Nintendo, therefore PlatinumGames has never had complete control over a project themselves. Inaba-san also explains that over the past year, PlatinumGames has approved over 70 design documents for new game pitches, but have narrowed things down to just two concepts They may choose to pursue:
One of the matters Platinum is centered on is we’re looking to creating our very own IP, creating our own game. Up until now, obviously we’ve worked on initial IPs for a wide variety of publishers. We’ve worked on other Hollywood IPs for different publishers as well. But we’re becoming increasingly more interested in the idea of self-publishing and doing our very own name.
Throughout the last year we have pretty much opened up the business up to “Anybody can pitch a game,” and so during the last year we have gotten around 70 design documents from other individuals. And if you’re going listing out the other random thoughts, the scratched stuff on paper, that’s a hell of a lot more. So this year has been around us essentially diluting what we needed to concentrate on rather than focus on, and drilling down to the stage where we now have two layouts that we’re genuinely focused on.
In Terms of the size of this game in question, Inaba-san claims that the project will likely have a development team of approximately 20 individuals, and will be somewhere between an indie game and AAA title in extent:
However, we don’t intend to go the indies course with only a couple of people on a group creating a game, which it’ll be somewhere in the middle, looking at probably about 20 individuals on the staff producing the game, so that will still be a healthful [dimensions].
If you are worried the PlatinumGames’ typical action-oriented flair will likely be diluted, Inaba-san verified that they are still aware the what their fans expect from them:
If you are going to put 20 individuals about the development, it has to be something that’s on brand and on topic, and of course when folks think of the PlatinumGames brand, they anticipate crazy hardcore action, right? That is what they’re searching for. And so we have to be reticent of this. We wish to surprise them from the fact that we’re doing so independent name and hopefully get support in the fanbase. But we do not want to surprise them, say, performing a princess-clothing-making game or anything like this. It would totally not be exactly what people want from PlatinumGames.
Inaba-san ended off the meeting by reaffirming that PlatinumGames will continue to create AAA games with different publishers since they “do not have the cash flow to undertake the danger to just do self-published games. ” I believe that’s great thing, however, as we’ll still find awesome titles such as the upcoming Bayonetta 3 along with whatever this new IP ends up being.