Two months ago, Kharon’s Crypt met its Kickstarter capital goal and has met its stretch target for a Nintendo Switch interface. Even though there’s still official filing to be achieved, developers Andromeda Project has established that Nintendo of Europe has already approved the project for launch on Nintendo Switch.
One significant sidenote cited is that the Nintendo Switch variant will have to be remade pretty much from scratch because “Game Maker may’t export to Switch. ” While definitely an obstacle that will make the Switch variant launching later, Andromeda Project doesn’t seem too concerned about this holdup.
It’s very much motivated by games such as top-down Zelda games in the Gameboy Color perhaps not only in gameplay however in visuals too. But the assumption of Kharon’s Crypt is where the game differs. It’s a non-linear dungeon crawler starring a soul called Kharon. It’s his mission to escape out of the crypt he’s buried. Kharon starts out as a floating ghost, but can soon possess the bodies of the enemies to take advantage of their abilities.
So instead of just replicating a Zelda name, Kharon’s Crypt enables you to perform as the many enemies that you’ll encounter throughout the game. Maybe we’ll also have to drive approximately Kharon’s variant of a Chu Chu.
Kharon’s Crypt is supposed to launch in October 2018, but the Nintendo Switch interface has yet to get an official release window.