During a livestream hosted by Cloud Imperium Games, Star Citizen Director Chris Roberts talked about some very interesting details on the game’s single-player effort Squadron 42.
To start with, we hear Squadron 42 will allow you to choose a female protagonist. For now, programmers are working together with the male skeleton only until all the animations have been finalized, then they’ll move on into the female skeleton and its cartoon.
Players are going to have the ability to customize the looks of their character and also to import it into the constant universe too.
By completing specific jobs in Squadron 42, players will have access to certain perks in the constant world, such as unlocking assignments or similar articles like NPCs that will take care of the players and offer them good for sale.
The idea for this can be that Squadron 42 is something the player did before of his profession in the constant world, therefore their relationships with different team members and other NPCs have been tracked, and a few of them will have an effect in Star Citizen.
There could also be veterans’ associations that will provide assignments. Basically playing Squadron 42 will offer your character beyond service in the army.
Players’ won’t should finish Squadron 42 to earn those perks, as they’re unlocked at different phases in the story pretty much like a logbook that has slowly filled. As you unlock every perk, it is going to use to the universe that is persistent. A few of the things the player can perform are optional, so that you’ll get the associated unlock only as long as you truly perform them.
Squadron 42 is really a trilogy, shaped by three episodes, and all these will be put before the constant world.
The second and third episodes will probably require a time since the technology will be set up, to create compared to the first. Roberts mentioned that he believes that Episode 3 and 2 will develop at a similar way to Wing Commander 2 and 3 compared to the original.
The Coil and also the Odin system that we saw in the vertical piece of Squadron 42 may also appear in the persistent universe, even if not at launch.
The game will even feature difficulty options, but “it’s’s not only gonna be too simple. ”
Speaking of character personalization, what will show up in alpha 3.1 will be somewhat basic, but the last version will be more advanced and full-featured. The exact final system will appear in Squadron 42.
Choosing your gender and what your face looks like is incorporated into the story of the game.
Since missions will probably be quite long and will consist of a number of diverse elements and discretionary side-content, there will be save points players are going to have the ability to take advantage of to not lose just two hours of gameplay over the last enemy. That having been said, you won’t be able to save often.
A number of the battle missions of the game will have a multiplayer version that you’ll have the ability to play with your pals, but the main story will be lone player.
There are a few rather big battles and set pieces in which there will be many AI pilots involved, and also people match co-op gameplay well.
Interestingly, there are far more big-name actors in the game that have never been revealed yet.
You can have a look at the full video below. If you want to watch and find out more, you may delight in the spectacular vertical slice of the single-player campaign, and a edition of exactly the exact same footage with comments from the developers, yet another video with this Coil, a teaser starring Mark Hamill. It is also possible to read more about the soundtrack, and also the plans for the upcoming major upgrade to the persistent universe, that’ll be alpha 3.1 at March.
For the interest of full disclosure, then please remember that the author of the post is one of the backers of all Star Citizen‘s crowdfunding effort.