Today Square Enix hosted a Fresh Final Fantasy XIV Letter from the Producer Live from Sapporo, at the Western northern island of Hokkaido.
Eureka is a unexplored and untamed land in which the components are continuously in flux. Each case holds up to 144 players, and cooperation is supported. Parties could be formed and disbanded in will, and we now’ll be able to enjoy a completely different type of progression.
This is represented with the level, which indicates our ability to survive and manage the elements. The elemental amount cap at launch will probably be 20, but it’ll be increased gradually during the series of 4.X upgrades from here to another expansion. Progression is going to be consistent, so you’ll retain your level in subsequent visits.
Elemental XP is gained by defeating enemies, and it’ll be affected by the number of players on your celebration and the challenge given by the critters. Soloing is possible, and string bonuses may also apply.
Players can slot Magicite to a “Magia Board” strengthening your connection with the components. By improving affinity with an ingredient, you’ll raise the damage you deal to enemies of the weaker element, and your shield against attacks from precisely the same element. The board may be rotated based on the monster that you need to fight, but that consumes a estimate that will recover over time, and that means you can’t get it done without constraints. The gauge may also be replenished by talking to the Magia Melder at the starting base. He could alter your Magicite configuration.
Funnily, creatures will pursue players for much longer distances than in the remaining part of the game, raising the amount of challenge.
Eureka comes with death penalties, so you’ll have to be careful. Should you’re above elemental level five and you’re KOd, you risk losing elemental XP. This doesn’t occur if a different player resurrects you within ten minutes from your passing.
If you’re over tiered degree 10, passing can actually lower your elemental XP under zero, resulting in a level down, that’s the loss of a elemental level. The information you’ll receive will be quite recognizable to Final Fantasy XI veterans.
You can also shed Protean Crystals which can be utilised to boost equipment. Yet, to fully update them you’ll need items that are lost by notorious monsters. Those require cooperation with other players to kill and also provide a good deal of elemental XP. Contribution to conflicts is similar to FATEs, and that means you don’t should attack first and claim the creature to get rewarded.
Interestingly, the rewards we’ll get include job-specific AF3 equipment that may be dyed (I can’wont wait to get my own Paladin AF3 in black), outfits together with eliminated role prerequisites, as well as nostalgic ones such as the Scorpion Harness out of Final Fantasy XI.
Here you can see all the slides of this presentation, on top of a number of the gear that could be obtained from Eureka, plus a notorious creature.
Final Fantasy XIV is now accessible for PS4 and PC, and lately it just obtained a massive upgrade abbreviated 4.2 and titled “Rise of a New Sun.” One of the numerous changes, players will have the ability to fight the iconic Phantom Train and everybody’s most beloved Final Fantasy villain, Kefka.