After the success of the studio’s project, Raw Data, several enthusiasts of this game (like myself) were hoping Survios’ next job will be within precisely the same realm; offering more elegant gameplay and creating improvements upon Raw Data. So, last year after Survios announced Sprint Vector it was safe to state it threw everybody off. Especially since the studio decided to concentrate on creating a game that was made for rapid locomotion motion, that being said, Sprint Vector is a virtual reality game which nobody asked for, but I am grateful that it exists.
Unlike the critically-acclaimed VR shooter Raw Data, Sprint Vector is an “adrenaline platformer,” which pits around eight players from round world at a high-octane intergalactic game series comprising foot races around colour (albeit deadly) race tracks.
Although the game doesn’t supply an in-depth storyline, Sprint Vector makes up for it with its invention and quirkiness — more specifically, the game’s unique locomotion method called “fluid locomotion” — which needs players to pump their own arms since they stand set up. But what Sprint Vector lacks in story it makes up for it in the shape of the game’s setting: it’so beautiful. Unlike the gritty realism located in Raw Data, Sprint Vector has immersed entirely within this world; occasionally I felt like I was on an intergalactic game series, in the moment the vibrant color screen and the primary menu appeared right before my eyes, and I knew this game had a whole lot of colour to showcase.
In the beginning, it might seem like it’s on level with ski with ski sticks or taking a run, while managing the cause as you start to swing your arms. Surprisingly, I was shocked with no responsive the controls there is not any denying that Spring Vector is among the fastest VR games out there (even faster than Raw Data). Any digital reality gamers out there may understand that rapid locomotion is a hit or miss at VR games, seeing as this was just Survios second job, the staff took a significant bet on tackling one of the most crucial problems in VR. Still, the payoff was completely worth it and is a testament that the development team at Survios is exceptionally gifted in this field of gambling.
Speaking of the gameplay, if you are thinking about purchasing this game, make sure that you dress in some athletic clothing and be ready to break a sweat because Sprint Vector will deliver a consistent cardio workout. I won’t go so far as mentioning its P90X or CrossFit degrees of practice, but enjoying the game for an protracted period will leave you sweating substantially. This isn’t an immediate criticism of the game, however this is something I felt had to be revealed for those who may not enjoy physically demanding video games in their library.
At this time, Sprint Vector comprises nine solo battle maps, three modes and twelve competitive maps, which is played against AI players online with buddies. Given that this is regarded as a racing game to some degree, the minimal number of maps has been slightly underwhelming, particularly once you think other racing games had provided more race tracks if they originally released. It doesn’t help the fact that although there are many routes, the overall monitors linear is felt by themselves.
The sole difference between kart races and Sprint Vector is you need to put in significant effort to get them, such as climbing, and dual jump, doing this will, naturally, reward the player by providing them the upper hand at races. Powerups aren’t the only thing you will face, as mentioned in a previous paragraph, every race track is filled with lethal objects, which will slow you down in the middle of a race. Crushing pistons, atomic waste spills, along with a slew of other items will always have you in your toes and test your fast reflexes. Although some might argue that these obstacles do not belong in the game, it adds to the game’s difficulty by providing a fair challenge to ensure that each victor has rightfully earned their triumph.
When it comes to playing single-player AI it, unfortunately, is unsatisfactory. Most racing games, the AI will make it possible for the player the opportunity to catch up; now there are two different types of racing AI – one will let you grab up, yet nevertheless, put up a good struggle to maintain their lead against you. While another AI will keep a moderate speed and won’t set up a challenge to have you get the right to take the lead.
Maybe, it may be me, I personally enjoy a little bit of challenge in my games, particularly sports and racing games. I don’t need to feel like I could acquire easily with minimal exertion, I wish to feel like I earned it really. Maybe this will be addressed at a future patch, however at time of launch, the single-player AI is unsatisfactory, especially when you think some might want to switch into single-player AI games to help them make better so they can be frontrunners when they test their abilities in internet events.
Sprint Vector does not offer any sort of cup races along with your typical single-player racing progressions. There are a couple of leaderboard challenges that you can finish, but you can tell the most prominent focus in the game is the online multiplayer mode, which might turn off some of those who like single-player content over multiplayer content. However, despite the lack of conventional single-player features found in a racing game, there are solo struggle maps, for example time trial races, coin collection, just to mention a few, that I felt, constitute (slightly) for your lack thereof single-player articles.
As stated earlier, the real, meat and potatoes of Sprint Vector is the multiplayer mode. While I enjoyed my time with the game’s multiplayer at the closed beta, there is no denying that matchmaking from the game is incredibly unbalanced and the skill level is all over the area. One moment you could be the fastest racer at the party, while the next minute the man who acquired was nearly a second and a half quicker than you. I won’t lie, this gives an outstanding dose of difficulty, but this could dissuade those from playing online.
Speaking of rushing other people, there, regrettably, there’s absolutely no way you can sneak their powerups, so in case you come into contact with them at any location in the race don’t expect to accept anything from them because this feature is non-existent. Moreover, the character selection does not affect the race altogether, while all those characters is colorful, unique, and cartoonish that is the only thing that makes them distinct. Each of these contestants is just as balanced, which can be nice and poor – right in the sense that none special character has been abused, but wrong in the sense it does hinder people from attempting new contestants and analyzing their strengths and weaknesses.
Sprint Vector can have a lot of issues; nonetheless, I think that the pros outweigh the disadvantages, especially once you consider that Survios has redefined VR motion using its “Fluid Locomotion” motion. The real problem is whether Survios was able to handle a large problem in VR gaming successfully: in a reductive manner yes — yes they did. Many of the cons found in the game may indeed be repaired in future patches, however, the most significant threat that the game tackled was in-fact the game’s motion. A prime example of high-risk, high-reward, Survios’s Sprint Vector is a game each VR operator should think about.