What’s upward with overly-personal defenses in Kingdom Come: Deliverance? Some say it’s corruption, others say it is only a lack of private space. In any event, guards coming up and frisking you for stolen substance is a remarkably frequent issue for the historically-based open world RPG. That is… it was, before Kingdom Come: Deliverance’s newest update rolled out a few weeks ago.
Today, don’t even think it’s just me noticing the overly-touchy guards. It’s a recurring issue mentioned in the game’s Steam community, causing many to wonder if this really is a decision that they wrongly produced along the way. According to a player:
My reputation with guards dropped from 50 to 49 despite never being caught doing ill, today they maintain search me randomly, don’t have any clue how to improve my standing with them and stop their dumb search
As funny as that scenario sounds in the third-person, it’s a constant aggravation for players resulting in a push for programmer Warhorse Studios to make a change. And make a change they did.
Innocuously put into the game’s newest patch notes for version 1.3.1, Warhorse shown that “Guards won’t frisk you so often. ” Quite simply, expect individuals to begin resecting your private space in Rattay.
Naturally, this is not anywhere near the headline change in the area notes — many of which concentrate on general stability. Saving is improved, with a new attribute for players to “Save and Exit” — a seemingly trivial feature for many open-world games. In addition to this, save files will probably be corrupted much less frequently following an accident.
Outside of quality of life enhancements, players can expect a few improvements in the sneak-based attributes: lockpicking and pickpocketing. Lockpicking gets the heaviest change, with a brand-new interface design to focus on this “sweet place. ” in addition to that, Easy and Very Easy locks continue to be simpler for controls. Meanwhile, pickpocketing will show off the threat more accurately and also you won’t get captured by stopping the actions mid-minigame.
Besides all this, you will find all around fixes to miniature issues and more than 300 quests to offer you a more stable experience — something which Warhorse Studio is very clearly targeting, according to a misread statement to media. These repairs are a blessing — particularly to console players — since they lack the exceptionally ambitious experience, one of the reasons we given Kingdom Come: Deliverance that a 6.0 out of 10.
Check out the Complete patch notes, below:
- The game now has Save and Exit attribute.
- Saving is much more robust and conserves won’t get corrupted even when the game crashes while conserving.
- Stuttering in some regions reduced. (Consoles plus some PCs)
- New interface layout makes it a whole lot simpler to maintain the sweet spot while turning on the lock. (Mouse difficulty unchanged)
- You’ll no longer have caught if you stop in the start of the minigame. (Unless someone sees you)
- The threat indicator is currently a lot more precise. After green, you are sure not to get caught.
- Some combat perks which were unintentionally overpowered were laid down.
- Weapons scale with high-level stats.
- It must now be far more difficult to kill high pitched enemies with a single hit. (Unless they’re helmetless. Stupid Runt…)
- “Untargeted attack” exploit fixed.
- Enemy fight archery AI improved.
- Guards now respond to battle more harshly.
- And many other small tweaks.