Otherwise, please check out our review of this PlayStation 4 variant of The Silver Case that published in 2017. This is until Playism and NIS America spared the game revived it to not just contemporary consoles but also for western audiences for the very first time.
Being a sequel, ” The 25th Ward: The Silver Case takes the series down a new path with a new group of characters and more cases to address. At first glance, gamers might be confused by the look and art direction of this series, but I feel like lovers of not only the creator but visual novels, generally speaking, will be missing out on one of the best adventure games ever produced that will have been otherwise been missing. However, some of the game’so approaches continue to be a product of its time.
But it’s not entirely crucial to play with The Silver Case to comprehend the narrative, but the game will not share a couple characters also will cling to the prior events throughout the story. Players can select from three distinct stories, which contain different main characters and supply a few distinct viewpoints on the same instances.
Throughout each story, were introduced into multiple members Heinous Crimes Unit since they uncover a mystery surrounding several murders surrounding a single defendant. Depending on where you decide to initiate the adventure, it may take time to know the characters and how they play their roles on the staff. But following a few chapters, I know that their personalities and the story became a bit more straightforward thereafter. That is until Sude51 throws a curveball and you recall this is from the same mind that created No More Heroes and Killer7.
As stated above, the narrative can be somewhat simple sometimes and reflect the standard visual publication adventure arrangement. However, there are moments when Suda51 simply decided he’d include an RPG-like system through one of the narrative scenes. These arbitrary occurrences continue through the game and feature some fairly crude humor that may be a matter of its time, however it makes the experience feel a lot better. I applaud Suda51 and Grasshopper Manufacture to their daring and sometimes indecent strategy to storytelling.
Though it’s not addressed during the game, there is a proper method to play through the narrative of The 25th Ward: The Silver Case. But I didn’t know went through each of the 3 scenarios until the end. Evidentally, it’s more advantageous to perform through the first phase of each scenario and proceed to another chapter of every consecutively in order to understand a few of those scenes. This isn’t totally essential, but it might have helped to explain how to properly progress through the game.
Maybe this is a result of the game being a interface of a cell name, but a few systems might have used a few additional improvements. The largest concern is discovered early on in the game’s narrative when you’re learning how to interact with this surroundings. At times, the game won’t progress before you’ve spoke to all of the people in an area or looked at a specific object.
As an example, during a dialogue between a character, you’ll have to select the “Look” option a few times prior to the dialogue concludes. This makes character interactions in the narrative progress slowly at times. It can also find confusing because I harbor’t figured out the gap between the “Appearance” and “Talk” options in regards to speaking to NPCs.
However, puzzles and moving across the environment appear to profit from this new control strategy and also show a enormous improvement to the techniques found in The Silver Case. Arrows point to the instructions which you want to take and puzzles will be brought up in huge menus as well as numbered puzzles being represented by means of a die which makes it rather simple to enter passwords.
Character illustrations are black and white, dare I say, bizarre, which totally sets the mood of the narrative. The 25th Ward is not a part of town which you are interested in being in and also the game has an ideal setting and visual layout to make you feel uneasy during conversations and crime scenes.
The influence of avant-garde films in The 25th Ward: The Silver Case is definitely expressed in its visuals. Moreover, the environments are shown in weirdly shaped boxes which may move and look anywhere on the screen as the story progresses. It’s really something that I wish more visuals novels attempted to implement because it gets the lengthier story scenes intriguing and retains the static backgrounds from feeling older.
Moreover, the music in The 25th Ward: The Silver Case sets an eerily creepy tone for the game along with praise the narrative nicely. Some scenes had me feeling anxious due to the build up from the audio because I knew some kind of spin was about to be exposed. However, the audio design isn’t ideal because the developers thought it was necessary to incorporate the typewriter sounds since the texts show up on the screen, that gets annoying really quickly.
Coming in the head of a young Suda51, the story told is as simple as it’s gripping and engaging. Some of the controls might not have aged well and also a few scenarios overstay their welcome, however, The 25th Ward: The Silver Case is a game which deserves the attention of visual novel adventure fans as well as Suda51 groupies.