PC, PS4, Xbox One

Fortnite’s v3.5 Update Brings Back 50v50 Mode, Adds Replays System, Port-a-Fort Item, and More

In case you’ve been living under a rock for the last several months,   Fortnite and its own stand alone Battle Royale mode have taken over everything out of consoles, to PC, and most lately to mobile, and the game’s newest upgrade is guaranteed to deliver a little something for everyone with new items and much more.

Developer Epic Games announced that update v3.5 for Fortnite was published for the game across all platforms, along with the update itself is a hefty one with lots of content updates along with more general bug fixes and changes.

In particular, the patch notes contain details on the new Replays system that’s tailored perfectly towards people seeking to discuss with their gameplay clips on YouTube. The Replays feature will soon be available for the game’s Battle Royale style and will include “a package of cinematic settings” that allow players to create gameplay clips highlighting epic Battle game moments.

Besides the Replays attributes, Epic Games additionally offers added new content into the game, such as a new Port-a-Fort thing that enables players to create forts on-the-go, also has brought the 50×50 mode for a limited period with a couple upgrades and changes. Players at the game’s Save the World mode will also be receiving new objects, such as cyberpunk themed neon weapons and armor.

Fortnite is accessible today on PS4, Xbox One, PC, Mac, and iOS – to get a closer look in the new update, you can check out the below video highlighting the newest Port-a-Fort thing, along with the Complete patch notes:

General

  • Wood, Stone, and Metal tools will now always be the first things in the stock list (e.g. instead of Traps).
  • Purchased V-Bucks are now shared between Xbox One, PC and Mobile.
  • Login Queue Improvements:
    • During wait intervals, login will now recall your place in line in case you stop from the game and return.
    • Mobile devices won’t enter the login queue greater than once per login effort.
    • Two-Factor Authentication challenges will not place you back to the login queue.

Bug Fixes

  • Adjusted the Login screen design to better encourage varying screen sizes and secure zones.
  • Fixed a rare accident that occurred during logout.
  • Fixed PS4 players departing their party after a game where they are playing with players over other platforms.
  • About PC, fixed PS4 controllers showing Xbox buttons following the controller type was changed in the settings.
  • Fixed rare instances where personality parts would stretch unnaturally.
    • (Example) Ears of the Rabbit Raider outfit.

    REPLAY SYSTEM

    • Save matches and see them from almost any angle!
    • Accelerate or slow down the action.
    • Help tell your story better with player name and outlines plates.
    • Many Camera Modes to choose from:
      • Third Man
        • Follows and orbits round the selected player.
        • 3 distinct follow modes; Off, Car, Lazy.
      • Drone Follow
        • Drone style camera which always keeps the selected player in framework.
      • Drone Attach
        • Drone style camera That’s loosely attached to the selected player.
      • Drone Free
        • Drone fashion camera that is free to fly around the island.
      • Gameplay
        • This camera shows what the player saw through gameplay.
      • Correct cinematic camera configurations
        • Exposure
        • Aperture
        • Focal Length
        • Focus Distance
      • Currently available on PC and console only.

    WEAPONS + ITEMS

    • Port-a-Fort added.
      • Epic rarity.
      • Drops in heaps of 1. Can stack up to 5 in inventory.
      • When the Port-a-Fort is thrown, then a pre-made fort is built immediately in the end stage.
        • The Port-a-Fort is made from metal and can be three stories tall.
        • The base floor is 1×1 having a door for entry. Tires inside permit for simple access into the roof.
    • Reduced Gravity Missile maximum speed rate by 75 percent.
    • Decreased Guided Missile movement rate by 15%.
    • Added a brief equip time to a lot of weapons (particularly, people that have a slower rate of fire).
      • This will lower the efficacy of fast switching between weapons such as large burst-damage.
        • Diminished chance of Chug Jug by 50 percent.
        • Increased opportunity of Medium Ammo weapons in Rare Vending Machine by 100 percent.
        • Reduced chance of Explosive Ammo weapons in Rare Vending Machine by 50%.
        • Diminished likelihood of Explosive Ammo weapons in Epic Vending Machine with 25%.
        • Increased opportunity of Heavy Ammo weapons in Epic Vending Machine with 25 percent.
        • Reduced likelihood of Explosive Ammo weapons in Legendary Vending Machine by 25%.
        • Increased likelihood of heavy Ammo weapons in Legendary Vending Machine by 25%.
      • Reduced drop speed of Remote Explosives in floor loot by roughly 33%.
      • Updated Medium Ammo stock icon to make it more easily identifiable.
      • Fixed weapons floating in the atmosphere under specific network conditions after fast switching between things.
      • Guided Missile weapon fixes:
        • Removing a downed player using a Guided Missile no longer accounts as itself defense elimination.
        • Selecting an item at precisely the same time as shooting a Guided Missile will no longer trigger the chosen up item to disappear.
        • Firing a Guided Missile prior to the victory screen displaying will no longer stop the player from returning to the lobby.
        • Players will properly spectate the player that eliminated them rather than spectating their own active missile.
        • While spectating a player that fires a missile, you may now adhere to the missile rather than the player.
        • Fixed a problem that caused the player to spectate a floating Guided Missile weapon over the starting island when they were removed by a missile during the game.
        • Fixed a problem preventing the player from firing a guided missile whilst riding a guided missile.
        • Fixed a problem causing the player’s name plate to display over the directed missile when controlling it.
      • Fixed an issue in which the Rare Scoped Assault Rifle was incorrectly providing an Epic version in Vending Machines.
      • Fixed a problem causing the Loot Llama to become vacant in Limited Time Modes.

      GAMEPLAY

      • Limited Time Mode: 50V50 v2
        • two teams of 50 fight to the end!
          • Because of this being “large squad” manner, Profile Stats won’t be tracked. Daily & Weekly challenges will still get the job done, with the exception of these Squad-based challenges (‘Place Top 6 at Squads’, etc.).
        • Storm & Storm
          • Each group has a bus, coming from the island from other directions. On the map, the friendly bus has a blue outline, enemy includes reddish.
          • Final storm ring visible on minimap at start.
          • Players have 10 minutes to loot the map as the storm shuts on the ring, then 5 minutes to fight, and another 5 minutes since the storm shrinks to the end.
          • Supply drops come in batches of 3-6, autumn every two minutes, and just land in the final storm ring.
          • Added dotted line to map, that suggests the “conflict lines” between the 2 teams. Crossing the line will create running into enemies much more likely.
        • Loot
          • Farming assets increased 75 percent over default.
          • Increased flooring loot spawn chances by 15 percent.
          • Floor Loot spawns double ammo.
          • Ammo boxes exude triple ammo.
          • Chests spawn double ammo & consumables.
          • Offer drops spawn double ammo, and an additional consumable, resource fall and snare.
          • Downed players drop health more quickly than ordinary (10 health per signal).
      • New ‘Builder Guru’ controller settings
        • This configuration is similar to “Combat Pro”, however optimized for quick placement of construction pieces.
        • Wall, ceiling, stairs, and roof also have designated buttons on controls.
        • The very first button press can switch into the mapped building piece, then each media after will place that piece.
        • To switch between substances or traps, press the Left D-Pad button.
      • New Squad Comms wheel
        • This also Enables You to communicate immediately with no voice.
        • Defaults to ‘V’ key, Right D-Pad on controller, or in the Emote menu on Mobile.
      • The Loot Llama can now be discharged through destruction as well as an interaction.
      • Additional a blue tint to favorable cubes to help distinguish them from enemy traps.

      Bug Fixes

      • Fixed an issue preventing players in editing their own constructions.
      • Offer Fall repairs:
        • Fixed a problem preventing players from launching distribution drops in rare cases.
        • Fixed a problem causing distribution drops to jitter since they fall if a player destroys the thing that it landed on.
        • Fixed a problem causing distribution fall loot to spawn from the air following the fall was shot down.
        • Fixed an issue causing players to be pushed under the map if they stood beneath a falling supply drop.
        • Fixed an issue causing players to start out of this map after landing a supply drop.
      • Fixed a problem where building would be blocked for 3 seconds at one time under poor network conditions.
      • Fixed a problem causing controls to vibrate throughout the skydiving phase when vending machines packed to the entire world.
      • Fixed a problem that would hide structure health bars once the player aimed their weapon.
      • Fixed toggling aim down sights not returning to the prior state after reloading.
      • Fixed an issue where poor network states could stop buildings from flowing in.
      • Fixed a problem where you could not pick the same Banner Icon and color blend in Battle Royale which you have in Save the World.

      AUDIO

      • Additional unique equip/reload seems for the following weapons ( all others remain the same):
        • Epic/Legendary Assault Rifle
        • Heavy Shotgun
        • Pump Shotgun
        • Bolt-Action Sniper
        • Hunting Rifle
      • Added more variation into the Tactical SMG flame noise.
      • Additional more variation into the medium-range Epic/Legendary Assault Rifle fire noise.

      Bug Fixes

      • Remove the next “insert magazine” sound during the grenade launcher reload animation.

        Bug Fixes

        • Fixed the control button tag for Toggle Map not shown after being removed.
        • Fixed a bug in the Locker which produced skydive previews look without the appropriate animation.
        • Fixed text in the minimap which has been too small.
        • Fixed the map mark not retaining its location once zooming in and out.
        • Fixed an problem with map markers not pinning at your cursor when placing them while zoomed in.
        • The controller analog stick can now be used to scroll the map while swiping in.
        • Fixed an issue causing the removed player count showing as zero if spectating a Guided Missile.

        ART + ANIMATION

        • Tweaked the object pop in animation so objects ease in instead of soda in.

        Bug Fixes

        • Fixed inconsistent Battle Bus position changes which could occur every few seconds.
        • Fixed the Rock Paper Scissors emote so it replicates correctly in the lobby.
        • Fixed the Rainbow Smash and Chocolate Axe harvesting tools not necessarily tripping.
        • Fixed the Guided Missile shooting animation so it plays nicely while spectating the player that is shooting the weapon.
        • Reduced how big Mushrooms which were too large.

PERFORMANCE

  • Important optimizations + advancements designed to console load times and CPU performance.
    • We’ve made some data layout optimizations in order to improve loading times and functionality. Load times decreased by 25-30 minutes as a consequence of those modifications on Xbox One and about 10 minutes on PS4. On both platforms, we hope to see fewer problems using geometry or makeup failing to load in time, also FPS drops during skydiving. Even the Xbox One download will probably be larger than ordinary in this launch as a result of the optimizations. We’re working to decrease the effects of the kind of optimization in future releases. – Developer Comment
  • Reduced download and patch size for players who  only have accessibility to Battle Royale (PC only).
  • Fixed various problems causing the game to freeze up/hitch whilst loading resources, especially online console. These resources are now payable prior to the game begins.
  • Optimized servers to decrease network lag when shooting weapons and taking damage.

MOBILE

  • Audio index no more shows wayward weapons, crouched footsteps or ally pickaxes.
  • Multiple graphical improvements were made to the skybox, vegetation and anti-aliasing.
  • Fixed a problem that led to input to continue when no longer touching the screen.
  • Fixed a problem where the concept about jailbroken devices being unsupported was not being shown
    • Attempting to play employing a jailbroken apparatus will result in being pumped.
  • Fixed numerous interacting activities, such as:
    • Icons not showing correctly on lower-end devices
    • Supply Drops not having the ability to be opened.
    • Doors not always opening and closing.
    • The site not being able to be zoomed & panned.
    • Instances where casual button presses would occur.
  • Fixed an issue causing Revolver and Grenade Launcher ammo to float Beyond the gun.

Save World

GAMEPLAY

  • Enabled environmental harm for ranged weapons.
    • Proportion of harm done to the environment changes by weapon.
    • Environmental harm scaling for ranged weapons must stay consistent relative to the health of the environment, considering the rarity and adjustments on this weapon.
      • NOTE: Environmental harm increases with tier and rarity only and isn’t multiplied through Crime.
    • Ranged weapons can’t damage structures you or your team have assembled.
  • [Rework] Outlander Fragment
    • Fragment abilities, Apart from the Loot Llama, no more Need armed Fragment ammo to trigger.
    • Fragment skills finally have a cooldown and Power cost, as other abilities do.
    • Fragment skills are now improved when the Outlander expends Fragment ammo within their own activation.
    • Fragment Ammo capacity has been dramatically improved.
  • [Rework] Melee Weapons + Environment
    • Melee weapons (besides Pickaxes) can no longer damage structures that you or your team have built, and have had their environmental harm increased.
    • Environmental harm scaling for on-level melee weapons should now feel more constant, relative to the health of the surroundings
      • NOTE: Environmental harm increases with routine and rarity only, and isn’t multiplied through Offense.
      • Anomaly shards will take complete damage in the Pickaxe, reduced damage from other melee weapons, and can no more be ruined by projectiles (Throwing Stars, Rockets, etc).
    • Crafting lineup size increased from 10 to 20 (this implies 1 in manufacturing as well as 19 pending).
    • Cozy Campfire no longer grants any Utility score for healing and instead grants more for placing the snare.
    • Slimming Damage was adjusted so that harm happens at higher heights.
      • Players now initially shoot damage after dropping 1300+ components rather than falling 850 Components
        • (Example) You are now able to walk off a 3 story building, but you can not jump away.
      • First fall harm increased from 5% maximum HP to 10% max HP.
      • Next Damage Threshold is now 20% maximum HP in 3 tiles.
      • Next Damage Threshold is now 50% maximum HP in 3.75 tiles.
      • Next Damage Threshold is now Knockdown at 4.5 tiles.
        • Farther than 4.5 tiles will also result in Knockdown.
      • Enemy autumn harm values are adjusted to be in line with these changes.
    • The vehicles which Survivors stand along with will no longer take damage from ranged or melee weapons.
      • Just the Pickaxe can damage them.
    • Improved wood, rock, and metal pile dimensions and carry limits.
      • The default option source source capacity has been increased from 999 to 2000.
      • Construction Resource Capacity nodes have transformed the previously existing Weapon Skill nodes at the Skill Tree. These brand new nodes enable players to upgrade their resource carrying capability by 1000 apiece to a max of 5000 each type.
        • Weapon Skill has been effectively uncapped since v3.3, which allowed us the opportunity to remove and repurpose their nodes at the skill tree. Therefore don’t worry – your capacity to use weapons of levels remains unchanged! – Developer Comment
      • Existing items will not automatically restack.
      • You may condense stacks by falling and picking up things or moving between backpack and storage.
    • Economy Tuning
      • Increased Hero and Schematic Quest XP to get Stonewood, as much as Mid Plankerton.
      • Players that have completed these Quests will be given the difference.
    • Challenge Quests Are expanded to 20 Stages.
      • The ‘Leave No One Behind’ Challenge Quest now awards Survivor XP, scaled according to point.
      • Players who’ve completed Stages 1-10 of the Quest line will be granted that the Survivor XP.

        • Fixed a lengthy delay that occurred when connecting a party when initially loading-in on PS4.
        • Fixed an issue that could cause BluGlo pylons to press along with one another.
        • The enthusiast from BluGlo pylons is no more lost after 10 minutes.
        • Fixed an issue that could cause players to pick up items much slower than usual.
        • Brand new Survive the Storm map – Thunder Route 99.
          • For more details regarding Thunder Route 99, head   here.
        • Into the Storm Llama is Offered from the Loot Tab.
          • Cost: 1000 Storm Tickets
          • Occasion Llama promises at least one Epic (or higher) Neon Weapon or Cyberpunk Hero
          • Each 1000 Firecracker Tickets will be converted into a Spring Llama.
        • Quest Benefits:
          • Option of Legendary Ranged Neon Weapon (Pistol, Shotgun, Assault).
      • Survive the Storm  yields!
        • Enriched rewards.
          • Additional  Spring It On!  Gold, climbed by issue and amount of days completed.
          • Improved the Quantity of Hero / / Schematic / Survivor XP earned.
            • Increases longer with difficulty and number of days completed.
          • Improved the rarity of things (Survivors, Schematics, Transform Keys, etc.) that drop from Survival manner, particularly at high problems.
            • Reduced the number of low-rarity items which drop.
        • Mission Alerts award between 300 and 1500 tickets, also scaled according to Survival length and difficulty.
        • Quota: One 7-Day Survival a 24 hours.
      • Additional side quests with fresh banner rewards!
      • Power 40 Event Themed Banner + 1000 Storm Tickets.
      • Power 70 Event Themed Banner + 1000 Storm Telephones.
    • Modified the Survival Mode vote to skip the afternoon to majority vote (from unanimous) to stay consistent with all additional voting.
  • Repeatable Search to finish 2 Mutant Storm Mission Alerts that awards 100 Spring It On! Gold
  • Opt-in difficulty boost and group assignments don’t award tickets in this function.
  • Mini-boss Mission Alerts may no more be chosen in case you haven’t unlocked the assignment the alert is connected to.
    • This can stop low-level players from attempting Mission Alerts that are too tough for them, unless they’re invited into a bunch by a higher-level buddy.
  • Mimic Reward Upgrades:
    • Mimics will consistently award the equivalent to at least a Grade 3 (Blue) Treasure Chest.
    • Some Mimics will rather award the equal to a Degree 4 (Purple) Treasure Chest.
  • ‘Evacuate the Shelter’ adjustments:
    • During non-group assignments, the amount of opponents needed to be murdered after reaching the shelter was reduced to 10 per players in zone rather than 35
    • The last encounter in non group missions has been reduced to 6 minutes out of 8
  • ‘Repair the Shelter’ alterations:
    • See-Bot will no more be assaulted on arrival.
      • See-Bot will now arrive using a 5 minute counter. After 5 minutes it will render to recharge and then return later to a different location on the map.
      • The Husk attack now starts when a player deploys the See-Bot. See-Bot is safe prior to then.
      • Players have 5 minutes to start the scan and then defend See-Bot.
    • Husk attack problem was reduced for first two strikes.
    • Shelter will now automatically start diagnostic scanning when the player reaches the protector rather than being required to interact with it.
      • Decreasing the problem of this assignment and initial combat encounter allowed us to double down on the mission center: Waiting to save a sieged protector and making a time stress. -Developer Opinion
    • Together with all the automatic analytical scan the amount of time until first raid occurs has been increased to 8:30 minutes after diagnostics are complete to permit time to prepare, found to become 6:30 minutes.
  • Progress for your pursuit ‘Air Quotes’ is given when the initial 25 enemies have been successfully removed after activating the Storm. Rather than needing to remove waves of enemies before the timer is up.
    • Fixed an issue where some players were locked out of their Storm Shield.
    • Visible level of Survival mission reward torso increased (so it reaches max-level chest look at 7 days).

    HEROES

    • Cyberpunk Heroes additional, available from the new ‘Into the Storm’ event Llama.
      • Bullet Storm Jonesy (New Soldier Subclass)
        Bullet Storm:  employs high magazine weapons to develop attack rate and mow down enemies.

        • New Perks:
          • Start Up – Firing using a ranged weapon raises speed of fire by 1.2% per shooter for up to 20 shots. Resets on reload or weapon switch.
      • Harvester Sarah (New Ninja Subclass)
        Harvester: Close variety scythe Ninja that utilizes Smoke Bomb and Shadow stance to live on the battle.

        • New Perks:
          • Scythe to Satisfy You – Scythe strikes apply a 30 percent snare for 1 second.
          • Late Arrival – Scythes deal 48% increased harm to slowed or snared targets.

            • New Perks:
              • Feel the BASE – BASE creates energy when opponents die within the region influenced by BASE. After 30 kills BASE elicits an explosion that knocks husks back and deals damage into a 3 tile radius.
              • Switch Up the BASE – Increases the radius of ‘Feel The BASE’ by 2 tiles and hurt by 80%.
            • New Tactical Perk:
              • Feel the BASE – BASE generates energy when opponents die within the area influenced by BASE. Following 30 kills BASE emits a explosion that knocks husks back and deals damage into a 3 tile radius.
              • Precision Handling – Hitting a headshot increases the speed of your next hit by 7 percent (Max 35%).
            • New Support Perk:
              • Sure Shot – Increases sniper rifle critical hit damage by 35%, 53%, 70%.
              • Cooldown has been set to 60 seconds.
              • Stamina price has been put to 50.
              • Utilizing a Fragment will cut the cooldown by 30% and reduce the stamina cost.
              • Damage has not been adjusted.
              • Cooldown was set to 60 minutes.
              • Stamina Price has been set to 50.
              • Utilizing a Fragment will decrease the cooldown by 30 percent and cut back the stamina cost.
              • Damage has been unadjusted.
            • Impossibility Matrix
              • Now raises the cooldown decrease for ‘Shock Tower’ and also ‘T.E.D.D.Y.’ to 50 percent when using a Fragment.
            • Fragment Ammo
              • Cap was raised to 25 + Llama fragment.
            • Llama Fragment
              • Obtaining a Llama Fragment now immediately resets the cooldown of of your Fragment skills.
            • Hyperthreading
              • Increased the maximum storage capability of BASE Hyperthreading out of 300 to 900.

                Bug Fixes

                • Fixed an issue in which the ‘Plasma Pulse’ tooltip would not reflect the current ‘I.F.F. Coding’ functionality.
                • Fixed an issue with Fragment Flurry Jess and Shamrock Reclaimer’s support incentive ‘Energized’ not scaling properly across multiple celebrity levels.
                • Fixed an issue where ‘Dragonslash’ induced Ninjas to get rid of crash contrary to Heroes and Enemies.
                • Fixed a problem where ‘Decoy’ wasn’t carrying harm from Husks.
                • Fixed an issue that could induce ‘Mantis Leap’ to pile speed easily.

                WEAPONS + ITEMS

                • Neon Weapon set added, accessible from the new ‘Into the Storm’ event Llama.
                  • Ranged Weapons:
                    • Argon Assault Rifle
                    • Helium Shotgun
                    • Krypton Pistol
                  • Melee Weapons:
                    • Argon Axe
                    • Krypton Sword
                    • Neon Scythe
                • Impulse Grenade
                  • Doubled that the knockback distance from enemies.
                  • No more influences allies.
                • Easter Egg Launcher Eggs no more detonate every time a player is downed but are cleared if a player respawns or disconnects.

                Bug Fixes

                • Fixed a problem where crystal Scavenger melee weapons had the identical strength as ore Scavenger melee weapons.
                • Fixed an issue where the Vacuum Tube Spear and Axe winged enemies back instead of stunning them set up.
                • Dragon’s Could shotgun projectiles no more bounce from deep water.
                • Fixed an issue where Dragon’s May shotgun projectiles weren’t exploding on contact with enemies.
                • Bullet tracers taken from different players single shot weapons no more traveling through walls.
                • Fixed an issue where the Boost Trap would give more resources than planned from recycling.

                UI

                • Added an Choice to show a Collection Book index on things in the Armory menus.
                • Added an option to toggle whether or not ‘Favorite’ items are grouped together in the Armory menus.Added tooltip text for the cinematics volume setting from the audio settings tab.
                • Things in the Armory that do’t own stats no more exhibit a data board.
                • Replaced mentions of the phrase “Vault” with “Armory” in skill tree nodes.

                Bug Fixes

                • Fixed an issue where players using the Combat Pro control strategy could see “Unable to Edit Building” when pressing the button to get on their Hoverboard.
                • Fixed an issue in which the ‘Place Trap’ control button icon was lost when employing the Combat Guru control strategy.
                • Updated reward outline cards to no more be selectable after they move off screen.
                • Fixed a problem where harm return values for Traps that deal irreparable harm were not suggesting which sort of elemental damage was dealt with.
                  • Upgraded Electrical Wall and Ceiling Trap descriptions to state that their elemental damage attributes.
                • Fixed a spelling mistake in the Mythic Wukong Berserker description.
                • Fixed an issue that prevented players in choosing options (mute, add friend, etc.) in conversation.
                • Fixed a problem where the camera will leap when zooming in to a power tree tier.
                • Fixed the ‘Import Friends’ button not being selectable using a controller.
                • Fixed 4-player level issue being cut off in the in-zone objectives screen.
                • Fixed the ‘Research’ purchase button’s cost icon being offset when using a controller.
                • Fixed BluGlo with the ‘Equip’ button active in the in-zone stock.
                • Fixed a crash which happened when studying a comma while visiting your Homebase.
                • Updated player revive screen text.

                AUDIO

    • Metal bathrooms now plays a metallic noise when ruined.

      Unsearched shopping carts now have effect noises.