Yacht Club Games announced a revenue milestone for Shovel Knight as well as supplies details on the way the game offered across several platforms.
Currently, 26 months following the release of the game along with its several DLC figuresthat the game has surpassed two million copies sold.
Merely to highlight everything which occurred across those 26 months, the programmer details everything that the studio has released for the Shovel Knight IP:
We released the Shovel Knight amiibo, our latest effort Specter of Torment, established on Switch, attracted Battletoads into PC, made co-op playable on all platforms, created an art book, wrote 4 Shovel Knight novels, printed Gunvolt, Body-swapped Shovel Knight’s effort, published Vita physical, localized the game into Korean, Brazilian Portuguese, and Russian.
Furthermore, after the game received numerous releases, the developer had changed the name to Shovel Knight: Treasure Trove, raised the price tag, and provided two different stand alone releases.
So to Provide a better insight on the exact earnings of this game across the various stages, we expect to see a fancy pie chart with all the comparative information at March 1, 2018:
An important note is to observe that since the release of the Nintendo Switch version, Shovel Knight has sold 370k units onto the stage, with Windows being the maximum advertising platform. The programmer adds that the Nintendo Switch version sold faster than any other platform.
Additionally, here’s separate pie chart demonstrating how the game sold across all regions: