We recently learned that Square Enix will add English voice acting on Dragon Quest XI for PS4 and PC (and presumably to the Switch version coming down the line), but the statement was rather lean on what scenes could obtain the treatment.
Producer Hokuto Okamoto was asked by us during an interview in PAX East to shed light on the level of the voice acting.
Okamoto-san explained that all the cinematics, the combat arenas, as well as cutscenes, will be uttered. In addition to that, the game also contains “party but only “a percentage” of these will have voice additional.
On top of that, we learn that Square Enix has already finished the recording of their voice track.
Okamoto-san then explained the reason why the Japanese version did not have voice acting is that the scenario by Yuji Horii along with the script of the game proved rather vital for the group, which explains precisely why a lot of time went to enhancing their quality until the last minute. There was.
On the flip side, such as the variant that the script was in high quality and completed, therefore providing voice acting has been possible, but this wasn’t the only reason. The world of Dragon Quest XI is a continent that is very amazing, and each place has its very own flavor. By adding voice it s potential to enhance that taste farther by providing another accent to each area. This produces context and depth for each area that the player will visit, which is the team wished to add voice acting from the edition that is western.
[reporting: Jordan Boyd]
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