Developer Big Bad Wolf introduced many gameplay innovations to this adventure game niche, so that I was interested where this history-fueled narrative goes in The Council – Episode two: Hide and Seek.
The Council’s second installment does introduce a few clever investigation puzzles, intriguing characters, and a couple of exceptional plot threads. Unfortunately, Hide and Seek is still subject to the specialized problems of the first installment, and can be bogged down even further by a slow-paced plot that has been meander and set up things with any substance or payoff of its own.
Editor’s Note: Beware of some spoilers below.
My story in The Council – Episode 2: Hide and Seek picked up directly where the very first episode left up, with Louis de Richet assembly the mysterious Lord Mortimer for the very first time. For all those who must be captured, Louis is a part of a covert organization known as the Golden Order and was encouraged to the island of Lord Mortimer following his mum goes missing there.
That said, Lord Mortimer also invited several notable historical characters such as George Washington and Napoleon Bonaparte to his private island leaving Louis in some interesting company.
Lord Mortimer has a wonderful gravitas about him, and Godoy has some intriguing dynamics along with other characters due to Spain’s somewhat troubled standing in this period of history. I’m interested in seeing where these figures go as the plot evolves; regrettably these figures don’t really go anywhere within this event. That having been said, Hide and Seek does start with a captivating plot development: Elizabeth Adams is killed inside her room.
This kicks off an investigation into who murdered her, which transitions into Louis once more looking for his mom, ending on a cliffhanger in an underground catacomb. This plot thread has become the most intriguing part of the event but doesn’t have a rewarding payoff, also a recurring trend in this event. While I understand needing to rescue shocking developments for later in the episodic series, outside of that first death, nothing of substance happen in Hide and Seek that would keep the incident memorable by itself.
The Council – Episode two: Hide and Seek is relatively short but nevertheless suffers from a slow rate, which results in a dull experience. The very first episode had a slew of set up to do, so that I understand it moving slower, but this incident’s slow speed is more tiring than fascinating, which is not what the developers were going to get.
There were hardly any real Confrontation events, along with the investigation sequences operate out closer to something which you’d find in The Wolf One of Us or Batman: The Telltale Series, rather than the exceptional playstyle The Council’s original episode set up. Fortunately, the special Vulnerabilities and Immunities of every character kept me attentive during discussions.
The RPG-like courses and skills are still used in Hide and Seek, and typically help reinforce some of this incident’s more powerful scenes. The Council – Episode 2: Hide and Seek also includes some interesting investigation-based puzzles sprinkled around things such as the Bible along with the Gregorian Calendar, which are undoubtedly a step up from the easy ones in the very first episode.
The character models still do look fairly rough, and many cartoons are fairly stiff. The Council does try to get around this simply by being mainly dialog voices, but I had lip-syncing problems in many conversations, and a bit of strange sound blending. An visual glitch throughout the incident’s closing puzzles also stumped me for quite a few minutes before I noticed something had awakened, reloaded, and solved it quickly.
A whole lot of close-ups from the investigation elements of this incident also emphasize some poor ecological and body flaws, that would take me out of what were supposed to be captivating minutes. With this episode in particular, the frame rate was unable to keep up, even when there wasn’t much happening on display. As a result of this episode’s performance, I’ve got a sinking feeling that a shortage of technical polish will probably be a persistent issue for The Council.
The Council – Episode two: Hide and Seek does seem like it’s going to be very reliant upon the rest of the series, setting up a whole lot of plot threads up and continuing the historic snowball introduced in The Mad Ones. This, unfortunately, results in the incident not status as well on its own, since the storyline only meanders along, finishing in an unsatisfying cliffhanger after a somewhat annoying mystery.
The Council – Episode two: Hide and Seek does bring more intriguing characters and puzzles to the mix, and I am really curious to see The Council’s plot as a whole goes from here. Regrettably, Hide and Seek is ultimately a bad follow up to The Mad Ones, leading to a brief, technically faulty, and an overall disappointing episode which has murdered some the expectation I had for future episodes of The Council.