One of the bigger statements that Microsoft had at E3 was the show of Gears 5, another episode in the long-running Gears of War series. As many noticed however, the name was obviously missing the typical “of War” from the title that was existing in any game in the series up till that point.
Recently, The Coalition’s studio mind Rod Fergusson took to Twitter to explain a little more about why the studio chose to switch the design conference this time around for Gears 5. In a conversation with IGN’so called Ryan McCaffrey, Fergusson explained that the development of the franchise to new titles was the primary thing that prompted the beginning of the name for its first installment of the mainline series.
“Gears of War stays the franchise title but now that we are performing a family of products that it made more sense to shorten the titles down – Gears Pop, Gears Tactics & Gears 5. And we always simply call it Gears anyhow so it seems great to simplify,” Fergusson clarified. He’s not wrong , as I could ’t remember the time I didn’t just naturally abbreviate the name of each game simply by phoning it Gears followed by the installation amount.
For much more about Gears 5 be sure to check out the game’s reveal trailer in the event you somehow missed it during Microsoft’s showcase at E3. We don’t currently have a release date to the game apart from a wide 2019 window but if it does start it’ll, clearly, be coming on Xbox One and PC.
“Gears of War” remains the franchise title but now that we’re performing a family of merchandise it made more sense to reevaluate the titles down – Gears Pop, Gears Tactics & Gears 5. Plus we always just call it Gears anyhow so it feels great to simplify.
— Rod Fergusson (@GearsViking) June 21, 2018