I loved its semi-open universe character that prompted exploration, the progression of improving your weapons and gear, along with the satisfying combat that often felt dirty and in-your-face.
Coming into E3, it had been simple for me to get enthusiastic about enjoying Shadow of the Tomb Raider just because of how much I loved this prior entry.
To say nothing in Shadow of the Tomb Raider had changed, however, isn’t giving enough credit. In the small moments of this story that I managed to observe, the most important gap that came out to me was that the total tone seemed a whole lot more gloomy and dark compared to the previous two games in the series. This is something which our own Jordan Boyd took note of also when he originally saw Shadow of the Tomb Raider after its reveal final month, and I concur with him. For this particular darker setting to be so apparent says a lot because the previous installments in this Croft trilogy haven’t exactly been that happy-go-lucky, possibly.
Other than these darker tones which SotTR appears to have, the core gameplay seems pretty much the exact same. The vertical piece of this game which I played sleuthing by means of a cave as Lara to locate an ancient dagger. To retrieve this item, I needed to do a fair amount of platforming, swimmingpool, and puzzle-solving through the use of Lara’s easy bow. None of these elements of Shadow of the Tomb Raider believed fresh, but they were enjoyable and engaging nonetheless.
Once I eventually discovered the dagger, the demo shifted to a combat-heavy section in which I was possibly hiding in tall grass attempting to stealth kill enemies or going in guns-hot having an assault gun to mow down foes in rapid succession. Again, the two styles of play proved virtually identical to that which was discovered in Rise of the Tomb Raider, but that didn’t make mind shotting thugs from afar using a bow any less satisfying.
It’s worth mentioning that this demo I played was on a PC version of Shadow of the Tomb Raider. NVIDIA and Square Enix announced their partnership on this edition of the game once it had been completely unveiled in April and I found it to be rather impressive. The visuals and framerate every seemed fantastic, and that I struggle to imagine Shadow of the Tomb Raider operating better on other hardware. Then again, I’ve yet to find out exactly what it looks like about Xbox One X, so the jury remains out.
Most of the things I played with Shadow of the Tomb Raider may have felt familiar, but at precisely the same time, this intimacy reminds me exactly why I really like this series of games in first location. It’s always difficult to need subsequent sequels in some series to do completely new things when the preceding installations already did a lot of things accurately. Juggling this equilibrium between wanting to see fluctuations while simultaneously not wanting a sequel to deviate too much from what made past iterations so good is always tricky. In the end, however, I think I’d favor Eidos Montreal to not stray too much from what I believe is already a winning formula.
Judging from my presentation, it looks like the most crucial changes in Shadow of the Tomb Raider will likely be the tone and the narrative that it’s notification. While I feel the past two games in this series fell flat occasionally as it came into storyline, what I noticed here at least made me much more intrigued than I expected it . We’ll have to wait until September to determine if this story comes to fruition now round, however on a pure gameplay , I now ’m still all-in for Lara’s next adventure.