PC, PS4, Xbox One

MercurySteam Interview — Studio Head on How the Studio Was Saved, Working with Nintendo, and More

Spanish developer MercurySteam is a somewhat unique studio. While most European clubs work with western publishers, that the San Sebastian de Los Reyes-based studio includes three Castlevania games for Konami along with the recent Metroid: Samus Returns for Nintendo beneath its belt.

Still, the narrative of this studio isn’t all attractiveness and fanfare. About a decade before, it had been quite close to shutting down, along with also a rather distinctive chain of events not just saved the company but also ended up igniting its relationship with large Japanese publishers.

From this small 3D scene where the studio poured all of its technological experience, came about a fresh beginning that gradually brought them where they are now.

Before this past week, DualShockers visited MercurySteam at its HQ near Madrid, and Studio head Enric Álvarez gave us insight on a lot of interesting topics on top of the story mentioned previously. These include how it will operate with Nintendo and Western firms generally, being a game programmer in Spain, and the future of the team between self-publishing games such as Spacelords, and operating for publishers.

You can take a look at the discussion below. If you would like to see more, you may enjoy another interview specifically concerning Spacelords, as well as the pertinent news regarding the relaunch of this game which has been formerly titled Raiders of the Broken Planet.

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