Now God of War Director Cory Barlog talked at Devcom at Cologne concerning the creation of the game, which discussed a few fascinating information on the first days of this popular PS4 name ’s development.
Based on Barlog (as reported from GameSource) Norse mythology wasn’t the only offender for your game, but at some stage, three more choices were in the running: Egyptian, Inca, and Hindu myths.
Following a first selection, only Egyptian and Egyptian mythologies were left at the competition, with a 50/50% split (as reported by Twitter consumer PlayUnexplored). It was Barlog himself that cast the final vote in favour of the Norse setting.
The Egyptian setting was considered badly enough that explorative theory artwork was created, and you can see one example presented at the conference below.
We could see a sphynx and a masked warrior similar to the soldiers of Anubis in The Mummy or the Ushabti at Warhammer. Atreus is nevertheless current, but his outfit is definitely inspired by Egyptian equipment.
We see the evolution of Atreus, whose theory seemingly “scared many folks. ” Barlog also said that the team in Santa Monica had three decades of content, but just two to turn it into a game. There were constant discussions about what to keep and what to cutback, and Barlog clarified that having good producers really matters within this procedure.
In case you haven’t bought God of War only however, then you can catch a copy on Amazon.
This post contains affiliate links where DualShockers gets a small commission on sales. All service helps maintain DualShockers as a standalone, independent platform for less-mainstream opinions and news coverage.